Art Department
Art is at the heart of our projects. It's what makes the game world come alive with astonishing visuals.
We have three different art teams within Arrowhead: Gameplay Art, Environment Art and Tech Art (officially Tech Art is a part of our Tech / Programming Department). We'll tell you a bit more about them below.
Our Art Teams
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Gameplay Art
In the Gameplay Team we create assets, props and characters for the game. We're talking about a mix of organic as well as hard surface art. The trick it to make our assets, props and characters look so realistic it feels like they could jump out of your screen!
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Environment Art
Great characters and props are nothing if they're not able to roam around their world(s). This is where our Environment Art team comes in - we create everything related to worlds for our characters to explore giving the finishing touch to feeling like you are walking around that environment yourself!
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Tech Art
Creating stunning 3D art is one thing, but in the end it needs to be used in the game. Our Tech Art team ensures the props, assets and characters are compatible with our game engine and do what they're supposed to do creating the finishing visual touch that ties the art together! Lighting and shader coding is also a part of our Tech Art responsibilities. The Tech Art team is officially part of the Tech / Programming department (any open positions are listen there) but of course we work very closely with the Art Teams!
Current open jobs within our Art Department
Below we have listed the current open positions within our Art Teams!
We welcome you to send in an application if you're interested in working with us. Be sure to add a link to your (online) portfolio, as we'd love to see your work!
Welcome, nice to meet you!
Meet our Artists!
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This is our dev-pic from the Itlay-trip a couple of years ago
Marre & Viggo
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Don't mess with us ...
Sam & Mara
Working at Arrowhead
We're a fun bunch of game developers, dedicated to bringing new experiences to gamers worldwide. We enjoy working together, and where work permits, we are open for hybrid remote working conditions. Overall, we feel that investing in each other contributes to a beter work environment, a feeling of stability and will build stronger internal relationships.
Perks & Benefits
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Flexibility and generous vacation
You have the freedom to plan your workday according to your preferences, keeping in mind that between 10:00-12:00 and 13:00-15:00 you are available for (team) meetings. You are also entitled to six weeks paid vacation each year. -
Pension fund and insurances
You can feel safe with a full life- and occupational injury insurance as well as guaranteed quick access to health specialists. An additional monthly saving is added to your retirement fund. -
Health & wellness
Massage at the office every other week, a weekly wellness activity hour and yearly wellness allowance. Once a year we also offer health care checkups with the possibility to track your changes and progress.
Stockholm
More about our Art Teams
Most used softwares
To be able to create our realistic game art, we use Maya, Blender, Substance Painter, Z-Brush and Sublime.
Just as diverse as our art
Our artists are just as diverse as the art they produce: We artists at our studio from Sweden, Italy, Argentina, Spain, Iran, India, Australia, France, the UK and Poland!
We enjoy working together as much as possible, but we also have a few artists work remotely.