Design Department
Design is at the core of Game Development and we live by our three main pillars; Sociality, Playfulness and Believability.
At Arrowhead, we have five main teams in our design department; Game Design, Level Design, UI Design, Narrative Design and Animation. They sound pretty straight-forward, but let's have a closer look at what these teams are responsible for:
Design Teams
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Game Design
This team focuses on the core gameplay mechanics. We're talking about movement (characters, enemies, etc), anything related to combat (don't forget the element of AI!) and of course enemy gameplay (you need a challenge, right?).
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Level Design
World & Environment Design - what should the game world look like? What is the feeling a player gets when exploring our world? What is the environmental setting? What is the environment telling the player, is it a safe haven or should you guard your back? Interaction design in these environments is also a massive part of our design responsibilities.
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UI Design
Everything UI. Menu's, maps, all about the User Interface. Needs to be appealing but also easy to read and work with.
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Narrative Design
What's the storyline? What's the goal of the game? Why would someone be keen to play the game? All questions that the Narrative Design team answer! They do this by implementing Voice Over, World Building Text, Mission/Quest Scenarios' etc.
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Animation
This team is responsible for bringing the character to life. And not just by making a character move, but most importantly by making it look like the character is real! Not everyone walks exactly the same, right?
Who are the designers?
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Who are we?
Our designers come from all over the world. The majority of our designers are based in Stockholm (we love the energy of working together in the same space to get the energy flowing freely), but we also have a few designers in the team that work remotely from other locations in Sweden, the US, UK and even France.
Every holiday season we come together and watch the ultimate Christmas move, Die Hard. It's become a tradition. We also have a very solid Warhammer 40K following over the entire design department. -
Most used software
We work most with Sublime Text 3 and of course our engine tools (editor). The Narrative team works a lot with localization software and spreadsheet editor, whereas the UI team uses specific UI prototyping software.
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We're at the center of Game Development!
The Design teams work a lot together, but we also feel that we're pretty much at the center of Arrowheads' Game Development. We work very closely with our programming teams (who make our magic work!), Animation and Art teams (making our ideas a visual reality!).
We're hands-on with implementing ideas through the editor, scripting and light coding. And, since we're at the center of development, we are an important part of shaping the game!
Welcome - it's great to get to know you!
Working at Arrowhead
We're a fun bunch of game developers, dedicated to bringing new experiences to gamers worldwide. We enjoy working together, and where work permits, we are open for hybrid remote working conditions. Overall, we feel that investing in each other contributes to a beter work environment, a feeling of stability and will build stronger internal relationships.
Perks & Benefits
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Flexibility and generous vacation
You have the freedom to plan your workday according to your preferences, keeping in mind that between 10:00-12:00 and 13:00-15:00 you are available for (team) meetings. You are also entitled to six weeks paid vacation each year. -
Pension fund and insurances
You can feel safe with a full life- and occupational injury insurance as well as guaranteed quick access to health specialists. An additional monthly saving is added to your retirement fund. -
Health & wellness
Massage at the office every other week, a weekly wellness activity hour and yearly wellness allowance. Once a year we also offer health care checkups with the possibility to track your changes and progress.