Foliage / Environment Artist

Conquer the (natural) environments with us!
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As a Foliage / Environment Artist you create high-quality natural assets from conceptual mock-ups, to modelling and texturing, to final placement in the environment. Your main focus is realistic foliage assets in order to create a believable and immersive world for our players!

Your contribution 

As a Foliage / Environment Artist, your main tasks and responsibilities are: 

  • Create organic nature assets such as vegetation, rocks and terrain, using SpeedTree, ZBrush, Maya, Substance Painter and Substance Designer;
  • Place assets into levels to create beautiful landscapes in collaboration with level designers to ensure a fun game flow;
  • Ensure functionality of your assets, such as setup of destruction, and optimization to meet technical requirements;
  • Work closely with the game director and concept Artists to maintain a consistent world and achieve the vision of the game.

Our requirements

Are you a Foliage / Environment Artist, and do you recognize yourself in the following? 

  • You have 3 or more years of experience creating art for AAA game level project and shipped at least one title; 
  • You have strong skills in organic modeling and texturing, with an understanding of technical constraints and pipeline, and how it affects asset creation;
  • Proficient with Maya, PBR workflow, and one or more current major game engines such as Unreal Engine;
  • Familiar with Substance designer and Substance painter;
  • Strong understanding of form, environment composition, silhouette, detail distribution, and lighting – which is portrayed in your (online) portfolio;
  • Understanding of shaders, either node based construction or code (hlsl);
  • Good English communication skills (verbal and written).

Bonus qualifications

It’s not necessary, but would be extra helpful if you have: 

  • Familiarity with additional industry standard art packages such as Z-Brush, Substance and Modo;
  • Scripting and level design experience;
  • Completed side projects such as indie-titles, mods or equivalent;
  • Programming skills or interest in programming.

Practical information

Scope: Full-time 40 hours per week, and permanent position. Relocation aid is offered for the right candidate and remote work is a possibility. 

Location: Stockholm, remote would can be facilitated for the right candidate. 

If you think that this position matches your background and skills, we would love to hear from you! Be sure to send the link to your (online) art portfolio, where you showcase you best and most recent artwork. Of course the ideal portfolio will show high quality environments and (nature) assets to create environments. 

 

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Hammarby kaj 10d
120 32 Stockholm Directions contact@arrowheadgs.com +46 702-83 00 33 View page

Perks & Benefits

At Arrowhead we aim to give people a high level of freedom with emphasis on autonomy. Everyone receives generous perks, such as 30 days paid vacation, several health benefits, insurances, and company savings for your retirement fund.

We also have recurring company outings and events such as movie nights, game competitions and activities like paintball.

  • Flexibility and generous vacation

    You have the freedom to plan your workday according to your preferences, keeping in mind that between 10:00-12:00 and 13:00-15:00 you are available for (team) meetings.
    You are also entitled to six weeks paid vacation each year.

  • Pension fund and insurances

    You can feel safe with a full life- and occupational injury insurance as well as guaranteed quick access to health specialists. An additional monthly saving is added to your retirement fund.

  • Health & wellness

    Massage at the office every other week,
    a weekly wellness activity hour and yearly wellness allowance. Once a year we also offer health care checkups with the possibility to track your changes and progress.

Working at Arrowhead

Arrowhead is primarily interested in long term jobs and employment. We are not a project-based studio and prefer to have full-time employees. We feel that this contributes to a better work environment, a feeling of stability and builds stronger internal relationships.

Already working at Arrowhead Game Studios?

Let’s recruit together and find your next colleague.

email
@arrowheadgs.com
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