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Senior Environment Artist

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Are you an experienced game artist with the capacity to step back and view the big picture, as well as hone in on details? Is everything about creating natural environments your thing? Then we want to hear from you!

We are now hiring an artist that will strengthen the team responsible for building our outdoor levels, someone who will have a strong focus on nature assets – like trees, rocks and vegetation.

About the job

As a Senior Environment Artist you will create high-quality natural assets for PC and consoles. You are expected to take your assets all the way from conceptual mockups, to modeling and texturing, to final placement in the environment. We are interested in someone with a strong sense of achieving our high quality game vision and the experience to guide their team there.

We are mainly looking for someone who is proficient with a realistic style but it is a bonus if you can adapt to other art styles as well. You will work closely with our Level Designers and Game Directors to bring our game world to life, shaping it into a believable and immersive place.

Each team member at Arrowhead has an important influence on the game and is involved in the decision-making process. We offer a driven and creative environment where small groups work independently within cross-disciplinary feature teams. It is crucial that you can not only plan and manage your own work efficiently, but also have strong collaboration skills.

Your responsibilities

  • Provide experienced guidance and feedback to your team members
  • Create organic nature assets such as vegetation, rocks and terrain, using SpeedTree, ZBrush, Maya and Substance
  • Place assets into levels to create beautiful landscapes, while collaborating with our Level Designers to ensure a fun game flow
  • You will also be responsible for the functionality of your assets, such as setup of destruction, and optimization to meet technical requirements
  • Work closely with the Game Director and Concept Artists to maintain a consistent world and support the direction of the game

More about you

We’re looking for the artist who is driven by working towards completing the game and artistic goal as a whole, even more than focusing in on the details. You’re good at communicating an artistic vision, self-critique your own work, and iterate on ways to improve the overall aesthetics. Ideally you have a few years of experience with creating high level art for big game projects and would like to move into a personal studio with a grand vision. We hope you have a lively passion for making and playing games!

Our requirements

  • Strong skills in organic modeling and texturing, with an understanding of technical constraints and pipeline, and how it affects asset creation
  • Experience as a lead or senior artist on previous game projects.
  • Experience creating art for AAA-level game projects.
  • Proficiency with Maya, PBR workflow, and one or more current major game engines such as Unreal Engine.
  • Strong understanding of form, environment composition, silhouette, detail distribution, and lighting.
  • Understanding of shaders, either node based construction or code (hlsl).
  • Willingness to learn tools, middleware applications, scripting and new techniques.
  • Good collaboration and communication skills to work well with other departments.
  • Good English communication skills (verbal and written).

Bonus qualifications

  • Good knowledge with additional industry standard art packages such as Z-Brush, Substance and Modo.
  • Level Design and Scripting experience is a big plus.
  • Completed side projects such as indie-titles, mods or equivalent.
  • Programming skills.
  • A visionary mindset when it comes to exploring game systems and architecture.

Practical information

Scope: Full-time and permanent

Location: Stockholm

Team: Worlds Team

If you think that this position matches your background and skills, we would love to hear from you. In your application, please focus on why your skills and experiences would be great for this role and why you would like to join Arrowhead Game Studios. We interview candidates continuously and hire when we find a good fit, so it is recommended you apply as soon as possible.

To apply for this position please click the "apply now" button and send us your resume, a brief cover letter, and portfolio/work samples. 

Apply now!

Or, know someone who would be a perfect fit? Let them know!


Hammarby kaj 10d
120 32 Stockholm Directions contact@arrowheadgs.com +46 702-83 00 33

Perks & Benefits

At Arrowhead we aim to give people a high level of freedom with emphasis on autonomy. Everyone receives generous perks, such as 30 days paid vacation, several health benefits, insurances, and company savings for your retirement fund.

We also have recurring company outings and events such as movie nights, game competitions and activities like paintball.

  • Flexibility and generous vacation

    With core working hours between 10:00–15:00 you are free to plan your week according to what suits you best.
    You are also entitled to six weeks paid vacation each year.

  • Pension fund and insurances

    You can feel safe with a full life- and occupational injury insurance as well as guaranteed quick access to health specialists. An additional monthly saving is added to your retirement fund.

  • Health & wellness

    Massage at the office every other week,
    a weekly wellness activity hour and yearly wellness allowance. Once a year we also offer health care checkups with the possibility to track your changes and progress.

Working at Arrowhead

Arrowhead is primarily interested in long term jobs and employment. We are not a project-based studio and prefer to have full-time employees. We feel that this contributes to a better work environment, a feeling of stability and builds stronger internal relationships.

Already working at Arrowhead Game Studios?

Let’s recruit together and find your next colleague.


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