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Environment Artist

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Do you want to be a part of an exciting project with a dedicated team to create realistic environmental assets?

We are now hiring an environment artist to strengthen the team responsible for building outdoor levels, specifically nature assets – like trees, rocks and vegetation.

About the job

As an Environment Artist you will create high-quality natural assets for PC and consoles. You are comfortable delivering assets from start to finish within a AAA-pipeline from conceptual mock-ups, to modeling and texturing, to final placement in the environment. We're looking for someone with a discernible eye to identify what is needed to achieve AAA-quality assets. You will work closely with our Level Designers and Game Directors to bring our game world to life, shaping it into a believable and immersive place.

Your responsibilities

  • Create organic nature assets such as vegetation, rocks and terrain, using SpeedTree, ZBrush, Maya and Substance.
  • Place assets into terrain prefabs to create beautiful landscapes, while collaborating with our Level Designers to ensure a fun game flow.
  • You will also be responsible for the functionality of your assets, such as setup of destruction, and optimization to meet technical requirements.
  • Work closely with the Game Director and Concept Artists to maintain a consistent world and support the direction of the game.

More about you

We’re looking for the type of artist who is driven by working towards completing the game as a whole, even more than focusing in on the details. You’re good at communicating an artistic vision, gathering feedback on your own work, and iterating on the overall aesthetics. Ideally you have a few years of experience with creating high level art for big game projects and would like to move into a personal studio with a grand vision.

Each team member at Arrowhead has an important influence on the game and is involved in the decision-making process. We offer a driven and creative environment where small groups work independently within cross-disciplinary feature teams. It is crucial that you can not only plan and manage your own work efficiently, but also have strong collaboration skills.

Our requirements

  • Strong skills in organic modeling and texturing, with an understanding of technical constraints and pipeline, and how it affects asset creation
  • Experience creating art for AAA-level game projects.
  • Proficiency with Maya, PBR workflow, and one or more current major game engines such as Unreal Engine.
  • Strong understanding of form, environment composition, silhouette, detail distribution, and lighting.
  • Understanding of shaders, either node based construction or code (hlsl).
  • Willingness to learn tools, middleware applications, scripting and new techniques.
  • Good collaboration and communication skills to work well with other departments.
  • Good English communication skills (verbal and written).

Bonus qualifications

  • Good knowledge with additional industry standard art packages such as Z-Brush, Substance and Modo.
  • Level Design and Scripting experience is a big plus.
  • Completed side projects such as indie-titles, mods or equivalent.
  • Programming skills.
  • A visionary mindset when it comes to exploring game systems and architecture.

Why not apply?

If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio.

In your application, please focus on why your skills and experiences would be great for this role and why you would like to join Arrowhead Game Studios. We interview candidates continuously and hire when we find a good fit, so it is recommended you apply as soon as possible.

Apply now!

Or, know someone who would be a perfect fit? Let them know!

Perks & Benefits

At Arrowhead we aim to give people a high level of freedom with emphasis on autonomy. Everyone receives generous perks, such as 30 days paid vacation, several health benefits, insurances, and company savings for your retirement fund.

We also have recurring company outings and events such as movie nights, game competitions and activities like paintball.

  • Flexibility and generous vacation

    With core working hours between 10:00–15:00 you are free to plan your week according to what suits you best.
    You are also entitled to of six weeks paid vacation each year.

  • Pension fund and insurances

    You can feel safe with a full life- and occupational injury insurance as well as garantueed quick access to health specialists. An additional monthly saving is added to your retirement fund.

  • Health & wellness

    Massage at the office every other week,
    a weekly wellness activity hour and yearly wellness allowance. Once a year we also offer health care checkups with the possibility to track your changes and progress.

Working at Arrowhead

Arrowhead is primarily interested in long term jobs and employment. We are not a project-based studio and prefer to have full-time employees. We feel that this contributes to a better work environment, a feeling of stability and builds stronger internal relationships.

Already working at Arrowhead Game Studios?

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