Together with our Creative Directors and our multidisciplinary teams you find out what types of effects are needed and together with your peers you explore the best ways of implementing these effects.
Your contributions
As a VFX Artist, your main tasks and responsibilities are:
- Plan the pipeline for different particle effects;
- Create textures, materials and particle effects;
- Deliver effects to the requested level: mockup, alpha or polish;
- Work together with feature teams to implement different effects;
- Iterate on effects depending on feedback.
Our requirements
Are you the one that can create all the effects? And do you have:
- Around 5 years of experience as VFX artist in the games industry;
- Experience working with 2D textures (preferably using photoshop);
- Experience working with particle editors;
- Ability to create materials using a node based system;
- Basic understanding of 3D modeling.
Bonus qualifications
Not a must, but would be great to have:
- Experience using Houdini;
- Experience using FumeFX for 3D Studio Max or Maya.
Our project
We are working on a 3rd person shooter featuring next-gen graphics, innovative co-op and agency for the community to alter the course of the game. This AAA game will share the satirical humor that fans of our previous games know and love. Last December we shared a press release, please see: https://www.arrowheadgamestudi...
Practical information
Scope: Full-time, 40 hours per week. We offer a permanent position and relocation aid for the right candidate.
Location: Stockholm
If you think that this position matches your background and skills, we would love to hear from you! Please be sure to include relevant work samples or a link to your portfolio.