Technical Art Director

Head the development of lighting, rendering and technical art for our AAA, next-gen 3rd Person co-op Shooter!
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Technical Art at Arrowhead

As a Technical Art Director, you are responsible for leading the development of lighting, rendering and technical art for the development of our AAA next-gen, 3rd Person Co-Op Shooter project. You help define and carry out the artistic vision of our game.

As you are the bridge between artists and engineers, you drive our tech and tools. At the same time, you maintain and improve pipelines and workflows in order for the (art) teams to work effectively, efficiently and comfortably.

Your contribution

As a Technical Art Director, your main tasks and responsibilities are:

  • Lead the development of lighting, rendering, technical art, post processing and similar fields;
  • Work closely with art direction to execute on the visual style of titles that we make;
  • Manage and build our new team within Arrowhead (You get to choose the name, but the working title is "Visual Tech") and define technical roadmaps; 
  • Prototype cutting edge approaches to art and content creation and spearhead R&D efforts; 
  • Improve existing content creation tools and pipelines based on both current and long term needs and requirements; 
  • Guide your team in identifying and resolving workflow and pipeline challenges for internal art teams; 
  • Implement new technologies and workflows where necessary; 
  • Set standards for and guard the quality of both the technical implementation as well as the visual results of in-game content and tools.

More about you

Are you someone who wants to actively lead and inspire a team of technical art developers? You'll be a prefect match with our studio when you have the drive to coach and develop people in your surroundings to reach the kickass performance we strive to achieve!

It goes without saying that (video) games and technical art are your true passion. You change the game and co-op with us in order to create our next-gen AAA title! 

We work to inspire a kickass environment for our developers. That means working hard, taking responsibility for your teams and deliverables and shooting for the stars!

Our requirements

Do you recognize yourself in the following requirements? 

  • You are a technical artist with strong artistic skills and a portfolio to show it;
  • You have a strong understanding of PBR pipelines and how to translate artistic vision into technical solutions; 
  • You have 5 or more years of experience as a technical artist and have shipped one of more AAA title(s);
  • You understand modern content creation tools and workflows: modeling, texturing, shading, rigging, animation, and lighting;
  • You have a good understanding of modern graphics hardware and experience with modern graph based programming;
  • You are well known withe with Maya, Substance Painter and Designer, Houdini;
  • You are very familiar with Python and modern shading languages such as PSSL, HLSL or GLSL.

Our project 

We are working on a 3rd person shooter featuring next-gen graphics, innovative co-op and agency for the community to alter the course of the game. This AAA game will share the satirical humor that fans of our previous games know and love.

Practical information

Scope: Full-time 40 hours per week. We offer a Permanent position and relocation aid for the right candidate.

Location: Stockholm

If you think that this position matches your background and skills, we would love to hear from you! We ask that your application always include relevant work samples or a link to your portfolio.

Or, know someone who would be a perfect fit? Let them know!


Hammarby kaj 10d
120 32 Stockholm Directions +46 702-83 00 33 View page

Perks & Benefits

At Arrowhead we aim to give people a high level of freedom with emphasis on autonomy. Everyone receives generous perks, such as 30 days paid vacation, several health benefits, insurances, and company savings for your retirement fund.

We also have recurring company outings and events such as movie nights, game competitions and activities like paintball.

  • Flexibility and generous vacation

    With core working hours between 10:00–15:00 you are free to plan your week according to what suits you best.
    You are also entitled to six weeks paid vacation each year.

  • Pension fund and insurances

    You can feel safe with a full life- and occupational injury insurance as well as guaranteed quick access to health specialists. An additional monthly saving is added to your retirement fund.

  • Health & wellness

    Massage at the office every other week,
    a weekly wellness activity hour and yearly wellness allowance. Once a year we also offer health care checkups with the possibility to track your changes and progress.

Working at Arrowhead

Arrowhead is primarily interested in long term jobs and employment. We are not a project-based studio and prefer to have full-time employees. We feel that this contributes to a better work environment, a feeling of stability and builds stronger internal relationships.

Already working at Arrowhead Game Studios?

Let’s recruit together and find your next colleague.


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