Enemy Gameplay Programmer

Implement enemy gameplay mechanics and enemy interactions and impacting the overall gameplay experience of our project!
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The Enemy Team

Our Enemy team is responsible for all enemies, including AI behaviours and interactions in our game. Our team is a multidisciplinary team and consists of artists, designers and programmers. There is a close collaboration internally but also in between all the other teams within Arrowhead as we are dedicated to create a kickass game together! 

Your contribution

As an Enemy Gameplay Programmer, your main tasks and responsibilities are:  

  • Co-operate with Designers and (Creative) Directors to translate game design into engaging gameplay features; 
  • Implement, maintain and take part in designing game systems like combat, AI behaviour and navigation; 
  • Aid fellow coders in verifying solutions and advise on sound technical alternatives; 
  • Prototype ideas to test validity of features and identify technical possibilities and obstacles; 
  • Build high quality, well-structured solutions with memory, performance and network stability taken into account; 
  • Regularly playtest and provide feedback on the game as a whole. 

Our requirements

Are you an Enemy Gameplay Programmer with the following experience?  

  • You have 5 or more years of experience in game development and have experienced at least one full development cycle of a shipped AAA-title; 
  • Excellent C/C++ skills; 
  • Hands on experience with multiplayer game programming, ideally in a peer-to-peer environment; 
  • Able to create dynamic systems that interact with each other in an emergent way; 
  • Great familiarity of game technologies such as physics, animation, artificial intelligence and the ability to use them to create fun and emergent gameplay; 
  • A solid 3D math foundation in linear algebra, vectors and matrices; 
  • Good understanding of kinaesthetic appeal; 
  • Good English communication skills (verbal and written). 

Each team member at Arrowhead is passionate about making a kickass effort to create great games

To achieve this, we believe it is important to have a team of dedicated, friendly and helpful people around you. We offer a driven and creative environment where small cross-disciplinary teams work tightly together to provide next generation game play experiences. 

We see the perfect kickass candidate as being dedicated to pushing the game forward as a whole

Being kickass and hardworking at Arrowhead means being able to handle deadlines and taking personal responsibility to finish tasks in a timely manner. Having an agile mindset will also be necessary as priorities will change with iteration on the project. 

Together with your peers you enjoy collaborating with other teams in your daily work and of course enjoy a good break and chat after a hard days’ work.  

Bonus qualifications

It would be of added value (but not mandatory) if you have:  

  • Experience from designing, modding or hobby projects;   
  • Experience working with character scripting, animation state machines, animation blending and similar techniques; 
  • Familiarity with component-based programming and peer-to-peer networking. 

Practical information

Scope: Full-time, 40 hours per week. We offer a permanent position and relocation aid for the right candidate.

Location: Stockholm

If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio.


Or, know someone who would be a perfect fit? Let them know!


Hammarby kaj 10d
120 32 Stockholm Directions contact@arrowheadgs.com +46 702-83 00 33 View page

Perks & Benefits

At Arrowhead we aim to give people a high level of freedom with emphasis on autonomy. Everyone receives generous perks, such as 30 days paid vacation, several health benefits, insurances, and company savings for your retirement fund.

We also have recurring company outings and events such as movie nights, game competitions and activities like paintball.

  • Flexibility and generous vacation

    With core working hours between 10:00–15:00 you are free to plan your week according to what suits you best.
    You are also entitled to six weeks paid vacation each year.

  • Pension fund and insurances

    You can feel safe with a full life- and occupational injury insurance as well as guaranteed quick access to health specialists. An additional monthly saving is added to your retirement fund.

  • Health & wellness

    Massage at the office every other week,
    a weekly wellness activity hour and yearly wellness allowance. Once a year we also offer health care checkups with the possibility to track your changes and progress.

Working at Arrowhead

Arrowhead is primarily interested in long term jobs and employment. We are not a project-based studio and prefer to have full-time employees. We feel that this contributes to a better work environment, a feeling of stability and builds stronger internal relationships.

Already working at Arrowhead Game Studios?

Let’s recruit together and find your next colleague.


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